![]() ![]() Still though, some of the cutscene editing is either decent, or bad at times, with some really choppy cutoffs, and some of the new voice overs just sound flat out bad/cringy. The cutscenes have been heavily reworked to deal with some of the idiotic story points that are deeply hated from this game.However, there are still some changes that I find odd or somewhat badly implemented, which I'd like to touch upon: I checked the changelog of the game, and many of the changes are great, like a properly colored Gravity Suit once activated, Missile usage while in 3rd person, new model for Samus based on Smash WiiU, properly colored enemies based on other Metroid games, etc. Metroid Other M Maxximum Edition original thread at Reddit:.Press the East face button on its own to toggle ball mode.Lately, I've been delving into some of the improvement hacks for the Metroid series over the years, and while I have already played and downloaded a few of them, there's one in particular that caught my interest. Press LB and the East face button to replenish missiles. That's about as ergonomic as I can get it. When you're in first person view (holding down LT) and using the left stick to move your POV, you hold down the North face button to aim and then press the East face button to fire a missile. That gives you shoot and jump where you expect them. The D-Pad is bound to the emulated WiiMote's D-Pad, of course, and the left stick to its IR directions (Up, Down, Left, Right). You can then hold down "LB" to point it up, and "LT" to point it at the screen. Anyway, that gives you a sideways WiiMote. ![]() The image prefers the right triggers and buttons on the right side I prefer the ones on the left side. Anyway, I'm just going to describe it for people who find text easier to follow. ![]() I tried coming up with an optimal gamepad config independently, and I pretty much just ended up just recreating what's in the image. ![]()
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